Minecraft 1.18 Caves & Cliffs: Part 2 brought a lot of new content to the game, but the most notable change has been the complete overhaul of the world generation mechanic. One change to the world generation that users are excited about is the new build height limit, giving players the option to build taller than ever before.
Why does Minecraft have a build limit of 256?
Each game is based on certain dimensions. Minecraft is limited by the fragments it is based on. A main reason for this limitation is that the game has to load the graphics for the number of shards it generates.
Many gamers around the world play Minecraft on different devices. To adjust the capabilities of all systems, there is a limit on the height of the building in the game. The player who plays on PC or moderate systems will find it difficult to run the game smoothly if the limit is too high.
Ore formations have also changed in this update. They can now come in long and rare ore builds. Copper ore veins can be mixed with granite and raw copper blocks can generate more than Y=0. Additionally, iron ore veins do the same for tuff, and raw iron blocks are also generated above Y=0. Terrain can be combined with existing terrain from old shards, for servers that existed before 1.18, although player-created structures on these shards are intact, buried, or decayed. Also, the old bedrock layer was Y=0 to Y=4, although there is now deep shale and caves below that layer. The new bedrock layer is Y=-64.
Added 4 new achievements exclusively to 1.18 only. These include:
- Minecraft world height
- Ore generation
The first change to consider is the actual size of your Minecraft world. With the previous height limit on any world of 256 blocks (y0 on the base to the build limit y256), it has now been adjusted to a height of 384 (y-64 on the base to the build limit y320), making it which means that the world has been increased 64 blocks up and 64 blocks down. Previously, ores were scattered throughout a world’s underground levels (roughly 0 to 64, depending on terrain generation). Now, the generation will range between -64 and 256 (depending on the terrain generation).
Pages 3 and 4: Advanced Settings (Sliders or Text Settings)
Pages 3 and 4 show the same settings but as adjustable sliders or text input. These pages contain 16 customization settings related to the world’s landscape and mainly the rules for creating mountains and valleys.
- Main X Noise Scale: Parameters 1-5000, default 80. The above default makes the mountains smoother in the Z direction; then the default adds gaps in the mountains in the Z direction.
- Master Noise Scale Y: Parameters 1 to 5000, default 160. Above the default, mountains are taller and more compact, while below the default, mountains are steeper and more overhanging.
- Z Master Noise Scale: Parameters 1-5000, default 80. The above default makes the mountains smoother in the X direction; then the default adds gaps in the mountains in the X direction.