How to reduce lag?

This is critical for laptops but also relevant for other computers. Make sure you are playing on AC power and have the best performance mode enabled. The easiest way to adjust this is to click the battery icon in the system tray and move the slider to the far right, where the “Best performance” setting is.

How to identify lag

Here are some ways you may experience lag on your PC:

  • Programs are opening slowly
  • Operating system takes a long time to load or shuts down
  • Games, applications and graphics flicker, stuttering and frame rate drops
  • Browser windows open slowly, taking forever to upload or sending error messages
  • File saving and internet connection download/upload speed decreases

Reduced lag in multiplayer

If players have joined a multiplayer server to play a certain game or explore a world, they may have encountered a severe lag. However, this may or may not be the player’s fault, as there are multiple elements that can cause multiplayer lag.

Players should first see if they are to blame by checking their internet connection. This can be done on a website like speedtest.net. If the results are not optimal (slow download/upload speeds), players can try restarting the router and see if that makes a difference. If not, players may want to get in touch with their internet provider to see if anything is blocking the connection.

 Keep your system up to date

It is common practice to disable Windows updates. Maybe you don’t like constant installations or you just don’t want to waste bandwidth or data. And usually this doesn’t seem to matter, as the PC runs fine.

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But gaming is one of the activities that require the most resources for your computer. And when crucial updates are missing, many of its components end up performing far below their capacity.

V-Sync + Max Pre-Rendered Frames / Flip Queue:

This setting is buried in the “Manage 3D Settings” page in the Nvidia Control Panel. Maximum Pre-Rendered Frames is a setting that adjusts how many frames the CPU is able to process before sending them to the GPU. The default is set to 3, which typically strikes the best balance between input lag and a smooth image. If you have a particularly powerful GPU, you can reduce this value to get significantly less input lag, without obvious disadvantages. Setting it to 1 prevents the CPU from processing more frames than necessary while allowing the GPU to do most of the heavy lifting. In Ultra Street Fighter IV, combining Control Panel V-Sync with a maximum setting of pre-rendered frames (1) results in 95ms (5.7 frames) of controller latency, while maintaining V-Sync in game enabled with the maximum number of pre-rendered frames (1) resulted in a controller latency of 101ms (6.1 frames). On AMD Radeon GPUs, this setting is known as the flip queue. You can configure this by downloading the RadeonPro application, which allows for more in-depth modifications of your Radeon GPU. Forcing a scroll queue setting of 1 resulted in an average input lag of 97ms (5.8 frames). Both AMD Catalyst Control Center and RadeonPro were unable to force V-Sync in Ultra Street Fighter IV. In-game V-Sync was used in conjunction with the flip queue (1) setting within RadeonPro to achieve lower input lag for our Radeon GPU.

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